Intervention: Game-enhanced EFL

Refine Results

FIRST PUBLISHED
RESOURCE TYPE
TOPIC
TARGET AUDIENCE
PUBLISHED BY
POPULATION
LANGUAGE

TOPIC:

SUBTOPIC:

No subtopic applicable for this resource.

PUBLISHED BY:

This study aims to investigate how playing an online digital video game, Quandary, during a university writing course affect the quality of argumentative writing produced by adult EFL students in Kuwait and how playing the same video game is different between male and female adult EFL students when learning how to write argumentative essays. The […]